﻿load_focus_tree = generic_focus

	capital = 1379

	#oob = "RAJ_2020"
	if = {
		limit = {
			NOT = {
				has_dlc = "No Step Back"
			}
		}
		set_oob = "RAJ_2020"
	}

	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_oob = "RAJ_2020_nsb"
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
			set_naval_oob = "RAJ_2000_naval_mtg"
		else = {
			set_naval_oob = "RAJ_2000_naval_legacy"
		}
	}
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "RAJ_2020_air_bba"
		else = {
			set_air_oob = "RAJ_2020_air_legacy"
		}
	}
	
	set_research_slots = 3
	set_convoys = 700
	set_stability = 0.5
	set_country_flag = head_of_gov_ui_enabled


	set_technology = {
		## Infantry ##
		
		infantry_weapons1 = 1
		infantry_weapons2 = 1
		motorised_infantry = 1
		infantry_rifle_upgrade = 1
		support_weapons = 1
		support_weapons2 = 1
		night_vision = 1
		body_armor = 1
		camouflage = 1
		tech_mountaineers = 1
		tech_rangers = 1
		paratroopers = 1
		basic_train = 1
		
		## Support Companies ##
		tech_support = 1
		tech_engineers = 1
		tech_recon = 1
		tech_military_police = 1
		tech_maintenance_company = 1
		tech_field_hospital = 1
		tech_logistics_company = 1
		tech_signal_company = 1
		
		## Armor ##
		mechanised_infantry1 = 1
		light_mechanized_infantry1 = 1
		amphibious_mechanized_infantry1 = 1
		
		## Artillery ##
		gw_artillery = 1
		interwar_antitank = 1
		interwar_antiair = 1
		self_propelled_aa1 = 1
		interwar_artillery = 1
		sp_artillery1 = 1
		
		## Air ##
		attack_helicopter_1 = 1
		utility_helicopter_1 = 1
		
		## Engineering ##
		electronic_mechanical_engineering = 1
		power_plants = 1
		nuclear_reactors = 1
		#nukes = 1
		
		## Industry ##
		basic_machine_tools = 1
		
		## Doctrines ##
		fleet_in_being = 1
		formation_flying = 1
	}
	
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_technology = {
				aa_lmg = 1
				aa_cannon_1 = 1
				aa_hmg = 1
				engines_1 = 1
				engines_2 = 1
				early_bombs = 1
				guided_bombs = 1
				aircraft_construction = 1
				iw_small_airframe = 1
				basic_small_airframe = 1
				iw_medium_airframe = 1
				basic_medium_airframe = 1
				iw_large_airframe = 1
			}
		else = {
			set_technology = {
				CAS1 = 1
				CAS2 = 1
				cv_CAS1 = 1
				cv_CAS2 = 1
				fighter1 = 1
				fighter2 = 1
				#fighter3 = 1
				cv_fighter1 = 1
				cv_fighter2 = 1
				naval_bomber1 = 1
				naval_bomber2 = 1
				strategic_bomber1 = 1
				tactical_bomber1 = 1
				transport_plane2 = 1
			}
		}
	}
	
	if = {
		limit = {
			NOT = { has_dlc = "No Step Back" }
		}
		set_technology = {
			main_battle_tank1 = 1
			main_battle_tank2 = 1
			main_battle_tank3 = 1
			light_tank1 = 1
			amphibious_tank1 = 1
			amphibious_mechanized_infantry1 = 1
		}
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_technology = {
			gwtank_chassis = 1
			basic_light_tank_chassis = 1
			basic_medium_tank_chassis = 1
			engine_tech_1 = 1
		}
	}

	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		set_technology = {
			early_destroyer = 1
			basic_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			early_carrier = 1
			early_submarine = 1
			basic_submarine = 1
			transport = 1
		}
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		set_technology = {
			early_ship_hull_light = 1
			basic_ship_hull_light = 1
			early_ship_hull_cruiser = 1
			basic_ship_hull_cruiser = 1
			improved_ship_hull_cruiser = 1
			early_ship_hull_carrier = 1
			early_ship_hull_submarine = 1
			basic_ship_hull_submarine = 1
			smoke_generator = 1
			sonar = 1
			basic_depth_charges = 1
			improved_airplane_launcher = 1
			basic_cruiser_armor_scheme = 1
			basic_torpedo = 1
			basic_battery = 1
			basic_light_battery = 1
			basic_medium_battery = 1
			basic_heavy_battery = 1
			#basic_secondary_battery = 1
			mtg_transport = 1
			basic_naval_mines = 1
			submarine_mine_laying = 1
		}
	}

	#give_guarantee = SRL
	#give_guarantee = BHU
	#give_guarantee = NEP
	
	news_event = { id = news.173 days = 490 }
	RAJ = {
		country_event = {
			id = RAJ.18
			days = 929
		}
	}

	add_ideas = {
		RAJ_gdp_fix
		RAJ_personal_expense_factor_fix
		RAJ_very_high_population_density
		#National Spirits
		commonwealth_of_nations_member
		RAJ_south_asian_tiger_idea
		RAJ_religious_sectarianism_idea
		RAJ_remnant_caste_system_idea
		RAJ_transitioning_economy_idea
		RAJ_rising_hindu_nationalism_idea
		#Laws
		mass_consumerism
		higher_trade
		medium_interest_rates
		low_safety
		medium_supervision
		medium_racial_integration
		general_exemptions
		high_education
		high_police
		low_academic
		medium_society
		high_taxes
		low_poverty
	}

	recruit_character = RAJ_Ram_Nath_Kovind
	recruit_character = RAJ_Droupadi_Murmu
	recruit_character = RAJ_Modi	
	recruit_character = RAJ_Mohan_Bhagwat	
	recruit_character = RAJ_Anil_Chauhan 
	recruit_character = RAJ_Rahul_Ghandi
	recruit_character = RAJ_Eknath_Shinde 
	recruit_character = RAJ_Suchindra_Kumar
	recruit_character = RAJ_Amardeep_Singh_Bhinder
	recruit_character = RAJ_Manoj_Mukund_Naravane
	recruit_character = RAJ_Upendra_Dwivedi
	recruit_character = RAJ_Manoj_Pande
	recruit_character = RAJ_Yogendra_Dimri
	recruit_character = RAJ_Karambir_Singh
	recruit_character = RAJ_Sanjay_Jasjit_Singh
	recruit_character = RAJ_Amar_Preet_Singh
	recruit_character = RAJ_Manoj_Kumar_Katiyar
	recruit_character = RAJ_Nav_Kumar_Khanduri
	recruit_character = RAJ_Anindya_Sengupta
	recruit_character = RAJ_Johnson_P_Mathew
	recruit_character = RAJ_Manjinder_Singh
	recruit_character = RAJ_Devendra_Sharma
	recruit_character = RAJ_Rana_Pratap_Kalita
	recruit_character = RAJ_Pushpendra_Pal_Singh
	recruit_character = RAJ_Devendra_Pratap_Pandey
	recruit_character = RAJ_Ajai_Singh
	recruit_character = RAJ_Ram_Chander_Tiwari
	recruit_character = RAJ_Amardeep_Singh_Aujla
	recruit_character = RAJ_Dhiraj_Seth
	recruit_character = RAJ_Manish_Khanna
	recruit_character = RAJ_Tejinder_Singh
	recruit_character = RAJ_Ashutosh_Dixit
	recruit_character = RAJ_Balakrishnan_Manikantan
	recruit_character = RAJ_Narmdeshwar_Tiwari
	recruit_character = RAJ_Dinesh_Kumar_Tripathi
	recruit_character = RAJ_Vennam_Srinivas
	recruit_character = RAJ_A_N_Pramod
	recruit_character = RAJ_Krishna_Swaminathan
	recruit_character = RAJ_Rajesh_Pendharkar
	recruit_character = RAJ_Atul_Anand

	set_politics = {	
		ruling_party = conservative
		last_election = "2017.7.17"
		election_frequency = 60
		elections_allowed = yes
	}

	set_popularities = {
		authoritarian_democrat = 7
		conservative = 43.9
		market_liberal = 3
		social_liberal = 22
		social_democrat = 15.7
		communist = 2.4
		libertarian_socialist = 6
	}

	### VARIANTS ###
	# 2020 Start #
	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		## Corvettes ##
		create_equipment_variant = { #Corvette 1
			name = "Veer-class"
			type = ship_hull_light_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = { #Corvette 2
			name = "Khukri-class"
			type = ship_hull_light_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = no
		}
		## Frigates ##
		create_equipment_variant = { #Frigate 1
			name = "Nilgiri-class"
			type = ship_hull_cruiser_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = { #Frigate 2
			name = "Godavari-class"
			type = ship_hull_cruiser_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_light_medium_battery_2
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
			obsolete = no
		}
		## Destroyers ##
		create_equipment_variant = { #Destroyer 2
			name = "Rajput-class"
			type = ship_hull_cruiser_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Delhi-class"
			type = ship_hull_cruiser_3
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
		}
		## Carriers ##
		create_equipment_variant = { #Carrier 1 #Not needed for variant, just use type
			name = "Centaur-class"
			type = ship_hull_carrier_conversion_bb
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = empty
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = empty
				
			}
			obsolete = no
		}
		## Submarines ##
		create_equipment_variant = { #Diesel Sub 1
			name = "Kalvari-class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = { #Nuclear Sub 2
			name = "Sindhughosh-class"
			type = ship_hull_submarine_2
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				fixed_ship_engine_slot = sub_ship_engine_2
				rear_1_custom_slot = ship_torpedo_sub_2
			}
			obsolete = no
		}
	}
	
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		create_equipment_variant = {
			name = "T-90S"
			type = modern_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_heavy_cannon
				turret_type_slot = tank_3_man_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = auto_loader
				special_type_slot_4 = sloped_armor
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/armor/MBT_2012_T-90.png"
		}
		create_equipment_variant = {
			name = "BRM-3K"
			type = light_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_auto_cannon
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = extra_ammo_storage
				special_type_slot_3 = smoke_launchers
				special_type_slot_4 = secondary_turret_small_cannon
			}
			upgrades = {
				tank_nsb_engine_upgrade = 3
				tank_nsb_armor_upgrade = 2
			}
			icon = "gfx/interface/technologies/armor/LT_2000_BRM_3k.png"
		}
	}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "Mirage 2000"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = heavy_mg_4x
			fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
			fixed_auxiliary_weapon_slot_2 = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = radio_navigation_2
		}
		icon = "GFX_FRA_fighter1_medium"
	}

	create_equipment_variant = {
		name = "MiG-21"
		type = small_plane_cas_airframe_0
		model = "SOV_fighter_equipment_1_entity"
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
			special_type_slot_2 = empty	
		}
		icon = "GFX_SOV_fighter1_medium"
	}
	create_equipment_variant = {
		name = "F-11 fighter"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = heavy_mg_4x
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			fixed_auxiliary_weapon_slot_2 = empty
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Su-30MKI"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = heavy_mg_4x
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			fixed_auxiliary_weapon_slot_2 = light_mg_4x
			engine_type_slot = engine_1_2x
			special_type_slot_1 = bomb_sights_1
			special_type_slot_2 = empty
		}
		icon = "GFX_PRC_Su30MKK"
	}
	create_equipment_variant = {
		name = "Mig-29"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = heavy_mg_4x
			fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
			fixed_auxiliary_weapon_slot_2 = light_mg_4x
			engine_type_slot = engine_1_2x
			special_type_slot_1 = bomb_sights_1
		}
		icon = "GFX_SOV_fighter2_medium"
	}
}
